Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school. The game contains some time-bound social challenges that provide a reward if successful. It is also possible to import neighborhood terrains from SimCity 4. Buy and build mode cannot be accessed when on a community lot, but can be opened by using the neighborhood view. The player switches among the "live" mode (default) to control Sims, the "buy" mode to add, move or delete furniture, or the "build" mode to rebuild the house. One novelty from The Sims is foundations. The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot. This feature was only included in this game. Sims can travel to Community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. There are both residential and community lots, but Sims can only live in residential lots.
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By March 2012, The Sims 2 had sold 13 million copies over all platforms with over six million PC copies, making it one of the best-selling PC games of all-time.įrom the neighborhood view, the player selects one lot to play, as in The Sims. The Sims 2 was well received by critics, gaining a 90% score from aggregators Metacritic and GameRankings.
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During April 2008, The Sims 2 website announced that 100 million copies of The Sims series had been sold. The Sims 2 was a commercial success, selling one million copies in its first ten days, a record at the time. A sequel, The Sims 3, was released in June 2009. The Sims 2 is offered on mobile platforms, with manufacturers such as Nokia offering The Sims 2 from the Ovi Store. In addition several console versions have been released. Eight expansion packs and nine stuff packs were subsequently released. A port to macOS was released on June 17, 2005. The Sims 2 was released on Septemfor Microsoft Windows. Veronaville's characters are based on Shakespearean characters. Strangetown's storyline is based on the supernatural, and is loosely connected with Pleasantview. Pleasantview is based 25 years after the town in the original The Sims. Although gameplay is not linear, storylines exist in the game's pre-built neighborhoods.
The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a 3D graphics engine. All Sims age, and can live to 90 sim days depending on the degree to which their aspirations are fulfilled. Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. The Sims 2, like its predecessor, does not have a defined final goal the gameplay is open-ended. The game has the same concept as its predecessor: players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 2 is a 2004 strategic life simulation video game developed at the Redwood Shores studio of Maxis and published by Electronic Arts.